Refactored to use canvasUtility

This commit is contained in:
2021-08-26 19:50:23 +02:00
parent eb3236f3cd
commit 9058ee8e24
4 changed files with 105 additions and 46 deletions

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@@ -0,0 +1,77 @@
import Coordinates from "./coordinates.js";
export default class CanvasUtil {
private canvas?: HTMLCanvasElement;
private ctx?: CanvasRenderingContext2D | null;
private canvasWidth: number;
private canvasHeight: number;
private currentCoordinates: Coordinates;
public paths: Coordinates[][] = [];
public currentPath: Coordinates[] = [];
constructor(canvasWidth: number, canvasHeight: number) {
this.currentCoordinates = new Coordinates(0, 0);
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
this.createCanvas();
}
public getCanvas(): HTMLCanvasElement {
if (!this.canvas) {
this.createCanvas();
}
return this.canvas!;
}
public recreateCanvas() {
this.createCanvas();
return this.canvas;
}
public startPath(coordinates: Coordinates) {
this.currentPath.push(coordinates);
this.currentCoordinates = coordinates;
}
public stopPath() {
if (this.currentPath.length) {
this.paths.push(this.currentPath);
}
this.currentPath = [];
}
public draw(coordinates: Coordinates) {
if (!this.ctx) {
throw new Error('No canvas context available!');
}
this.ctx.beginPath();
this.ctx.moveTo(this.currentCoordinates.x, this.currentCoordinates.y);
this.ctx.lineTo(coordinates.x, coordinates.y);
this.ctx.lineWidth = 1;
this.ctx.stroke();
this.currentPath.push(coordinates);
this.currentCoordinates = coordinates;
}
/**
* States whether the canvas API is supported by the browser and whether
* drawing will work
*/
public get isCanvasApiSupported(): boolean {
return !!this.ctx;
}
private createCanvas() {
this.canvas = document.createElement('canvas');
this.canvas.width = this.canvasWidth;
this.canvas.height = this.canvasHeight;
if (this.canvas.getContext) {
this.ctx = this.canvas.getContext('2d');
}
}
}

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export default class Coordinates {
public x: number;
public y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
}